As I mentioned a few posts ago, I managed to finish off two Warg sets in one run of Grand Cosmos, with the second of those being the Aiming gear that I’ll be covering today. Like the rest of its brethren, this one features heavy canine elements that can be a little restrictive when it comes to glamour. Of all the sets, though, this one is somewhat unique, even among all sets in FFXIV: rather than being a straight palette swap of another complete set, the Warg Garb of Aiming mixes and matches pieces from both the Scouting/Striking melee sets and the Casting and Healing ones. That’s not something that happens often in FFXIV, and it’s a good way to add a little variety across the whole gear cycle.
Set Pieces (Requirements: BRD/DNC/MCH 80)
Head: Warg Pelt of Aiming
Body: Warg Jacket of Aiming
Hands: Warg Gloves of Aiming
Legs: Warg Sarouel of Aiming
Feet: Warg Shoes of Aiming
The set uses the jacket, sarouel, and shoes of the Scouting and Striking Warg sets, but the pelt and gloves of the Casting and Healing ensembles. This creates for a familiar but unique look among the Warg sets, though that’s not without its little issues. Most of the sets have one bushy tail element, either on the pelt or the jacket, but because of the specific combination used here, the Aiming set ends up with the tail on both. That makes the set look very crowded from behind when worn all together, and since the majority of actual play has us viewing our characters behind, that’s not so great.
With that being said, though, I love mixing other sets together like this, especially for the Aiming/Scouting/Striking trio, which so often end up looking the same outside of colors. Mixing and matching in this way provides some very welcome variety, and I hope it’s a trend we’ll see in future gear cycles, too. I might have used different pieces to achieve a similar affect, but I like that we’re getting something a bit out of the ordinary here.
When it comes to colors, the Aiming set is mostly white, setting it apart from the other sets (which is an honor normally bestowed on the Healing set—another point of uniqueness for this one—and due to the set being non-dyeable, you’re stuck with that color. That might prove a little tricky since the game uses so many different shades of white while only giving us two for dyes, but it’s always possible that more additional dyes could fix that (and gods I hope we get some, someday!).
Clipping issues with the set are minimal, like most of the Warg sets, with the only one of note occurring with longer hairstyles and the pelt worn on the shoulders of the jacket, and that more or less rounds up everything there is to say on this one! For chase pieces, I’d recommend the gloves, which are fairly unique but still workable with other items. The rest of the set is fairly specific and will probably be tricky to work around, but they’re all the sorts of things that might be the perfect compliment to a very particular glamour.