Quiet and reserved, Alahra is fiercely loyal to those she cares about and more flirtatious than she likes to admit. Outcast from her nocturnal Mi’qote tribe, she eventually acclimated to a diurnal cycle and lives now as an intermittent adventurer in Eorzea and proud member of the Maelstrom, the Grand Company sworn to the state of Limsa Lominsa. Though a warrior and hunter at heart, she is fascinated by various scholarly pursuits, with the field of alchemy being of particular interest.
Alahra is vain and obsessed with her appearance, frequently changing her attire throughout the day, especially when not on any sort of official business. The one constant component of her dress is a black leather choker, embroidered with silver thread and locked with a simple silver clasp, which she wears no matter the occasion.
Birth Name: Alahra Valkhir. Nicknames: Allie, Al. Age: 29. Gender: Female. Race: Miqo’te. Clan: Keeper of the Moon. Guardian: Azeyma, the Warden. Nameday: 30th Sun of the 5th Astral Moon.
Due to most of my role-playing time being devoted to an ongoing, private story line, I’m rarely in the market for spontaneous role-play. However, when under the “RP” online status in a public area in game, I’m usually open to approach. I do not generally respond to out-of-character (OOC) approaches and vastly prefer in-character (IC) ones. I only RP in private channels (/tell or /party, generally). For those interested in E/M-themed RP, Alahra’s profile here offers more relevant details, in addition to the background information below.
The Matron’s Daughter
Though she does not take pride in or often acknowledge it, Alahra is the firstborn daughter of Ahrane Valkhir, a cold and calculating tribal matriarch who, several years before the birth of her daughter, wrested control of her tribe from its former council, consolidating tribal rule beneath her will alone. As the matron’s eldest daughter, Alahra’s first responsibility is to one day accept the matronship from her mother, and her second is to provide the family line with an heir (a daughter, of course) to consolidate her line’s control of the tribe for the next generation.
However, as Alahra began to grow into her own person in adolescence, she had frequent clashes with her mother over everything from her hobbies to her responsibilities as the matron’s firstborn. Shortly after her fifteenth nameday, in anger, Alahra struck out on her own, abandoning both her tribe and her responsibilities and taking on the modified spelling of her tribal name that she uses today. Since then, Alahra’s contact with her mother has been infrequent and most often indirect, by way of Alahra’s half-sister Lynahra, who serves as a somewhat reluctant intermediary between them.
In the nearly fifteen years since Alahra’s departure, she has never reconciled with her mother.
Leaving the Twelveswood
By the necessity of geography, Alahra’s self-imposed exile lead her to Gridania, where she put her tribal upbringing as a hunter to use as an adventurer and occasional mercenary. In time, however, the rigid adherence of Gridanians to the “will of the elements” and their general distrust of outsiders came to remind Alahra too much of her tribe’s insular nature, and she realized she would never feel at home there. Thus, she set out to expand her horizons, and perhaps, find someplace to call home.
For a time, she lived in Ul’dah as an apprentice of the Alchemist’s Guild, exploring the main hobby that caused her to clash with her mother in her youth. She took well to the profession and served the guild admirably, but as with Gridania, Alahra never quite felt at home in Ul’dah, whose citizens seemed to her excessively preoccupied with wealth and status. After her contract of service with the Alchemist’s Guild expired, Alahra set out once more, this time for the nautical state of Limsa Lominsa.
Once there, Alahra worked for a time as a clerk at Mealvaan’s Gate while also continuing to practice her alchemy. Since the Lominsan point of port was connected with the Arcanist’s Guild, she dabbled there in the practice of arcanima and experimented with magic more generally out of curiosity, but she never took particularly well to their crafts. But it was through her work at the Gate that she came into contact with the city’s secretive Rogue’s Guild, and it was the guild’s strong sense of honor that led her to become a member, putting the combat training she received in her youth to work as an agent dedicated to stamping out lawlessness in a city paradoxically founded on the very same.
Allegiance to the Maelstrom
After a time, Alahra’s work with the Rogue’s Guild earned her the attention of the Maelstrom, the Grand Company serving Limsa Lominsan interests. Though Alahra was hesitant at first to swear loyalty to the city proper, she had begun to feel at home there, and after deliberation, she signed on. Early on, she served more or less as a conscripted adventurer, continuing her service to the Rogue’s Guild alongside her duties as a Storm Private.
As she worked and moved up in the Company’s ranks, Alahra slowly began serving only as an honorary member of the Rogue’s Guild, devoting her time almost exclusively to Company matters. Once her training formally concluded with the Guild, she left it entirely, though she has always kept herself available for assistance to the Guild and occasionally works with them to deal with matters important to the Maelstrom or Lominsa as a whole.
Now having risen to the rank of First Lieutenant, Alahra has taken on a more bureaucratic position, serving as a squadron leader for a handful of the Maelstrom’s new recruits. In her new role, she has largely retired from adventuring and instead lives a life of comfort in and around Limsa Lominsa. Her old tribal instincts do rise up from time to time, however, and she has been known to go on occasional expeditions or accept mercenary work as her duties with the Maelstrom allow.
As the Rogue’s Guild occasionally assisted Doman refugees in various matters, Alahra became enamored with the foreign culture, most especially its cuisine, fashion, and martial arts. With occasional tutelage from Doman shinobi working alongside the Guild, Alahra has learned to supplement herself in combat with their techniques and, for operations not tied to her Maelstrom duties, favors the shinobi’s garb.
With something of a childlike obsession, Alahra often incorporates Doman elements into her living spaces and clothing, and she also has a strong preference for Doman food over Lominsan fare (or the “dreadful” meals common from her tribal youth). Though she would never admit it, she is readily seduced by the promise of proper Doman rice or noodles, and she finds it endlessly frustrating how difficult it is to acquire Doman-style clothing.
The Vices of the City
Now well-acclimated to life in the city and having made a comfortable life as a former adventurer (with supplemental income occasionally brought in through her alchemy), Alahra rarely denies herself any indulgences. She is fond of the finest food and drink and has developed something of a taste for aged whiskeys, which she favors in social situations, as she is somewhat shy. When on her own for the evening, she is commonly found nursing a glass of the stuff at a local tavern or restaurant—although she is shy, she strangely likes to indulge in her thoughts in public places.
As she has been since her youth, Alahra is also fond of books, and she has spent much of her leisure time since coming to Lominsa expanding her personal library. She finds history fascinating, with a special preference for Nymian civilization, including its descendants, the tonberries. Naturally, following her obsession with Doman culture, she collects Doman literature when she can get her hands on it. On those nights when she prefers to stay in and lacks company, she most often curls up with a book and whiskey or wine, reading until sleep steals over her eyelids.
But beyond her love of books, fine food, and expensive drink, Alahra has become obsessed with perfecting her appearance. As the matron’s daughter, she grew up expecting a certain amount of comfort, but she never took to the trappings of nobility, as she associated the finer dress of the highborn members of the tribe with her mother and her responsibilities as the firstborn daughter. Since coming to Lominsa, however, free to dress as she pleases, she spends untold amounts on fashion, procuring expensive fabrics and dyes to perfect her latest fancy. Her outfits often change with her moods, and she rarely makes it through a day without changing at least twice.